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April 30, 2012
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:iconfractkali:
X-ray rendering of SurfaceKIFS formula, developed in Fragmentarium, no post-processing
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:iconbermarte:
Mood: Joy ~bermarte May 3, 2012   Artist
alienlungs and xmedusaoflight are the two I really love! ..but kind of heavy for the gpu is the script.
I need to fix Timeout detection on this machine; btw goes with 7 installed.. sigh!
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:iconfractkali:
Thanks! I asume you got the titles from the filenames of the images in the fractalforums post, right?
And it's heavy indeed, because the rays must travel all along the bounding space, there are no collisions. I'll try to optimize it in some way.
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:iconheatstroke99:
~heatstroke99 May 1, 2012  Student Digital Artist
Amazing!
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:iconfractkali:
Thanks! more like this to come :)
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:iconmauxuam:
~mauxuam Apr 30, 2012  Hobbyist Digital Artist
wow and wow again
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:icondark-beam:
~dark-beam Apr 30, 2012  Student Artist
How can you do this. Tell nao. :iconfishyplz:
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:iconfractkali:
It's pretty simple, but it's a secret haha
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:icondark-beam:
~dark-beam Apr 30, 2012  Student Artist
You are bad. :( :cries:

;)
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:iconfractkali:
I'm trying to implement darkening by distance from camera, and doing some adjustments, then I'll release the code when it's finished ;)
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